When 16-year-old Nick receives a package containing the mysterious computer game Erebos, he wonders if it will explain the behavior of his classmates, who have been secretive lately. Players of the game must obey strict rules: always play alone, never talk about the game, and never tell anyone your nickname.
Curious, Nick joins the game and quickly becomes addicted. But Erebos knows a lot about the players and begins to manipulate their lives. When it sends Nick on a deadly assignment, he refuses and is banished from the game.
Now unable to play, Nick turns to a friend for help in finding out who controls the game. The two set off on a dangerous mission in which the border between reality and the virtual world begins to blur. This utterly convincing and suspenseful thriller originated in Germany, where it has become a runaway bestseller.
“[A] stunning thriller . . . a prescient page-turner and a provocative, believable portrayal of the seductive world of virtual gaming.”- Publishers Weekly, *starred review
“Eerbos is a literary marvel.”- Professionally Speaking, 09/12
“The scary climax, a romantic subplot, and plenty of thoroughly credible gaming add proper spark to a page turner with amps aplenty.”- Kirkus, 02/12
“Poznanski’s thriller effectively plays off the difficulty of balancing online and real-life personae, and the all-too-possible idea that gamers are being secretly shaped into an unwitting army is indeed a scary one.”- Booklist, 03/12
“From its opening notes of eerie virtual landscapes, to its mesmerizing conclusions, Eerbos is a nuanced thriller that weaves effortlessly between reality and virtual space, bringing its protagonists closer to the brink of destruction—or salvation—with every turn of the page.”- CM Reviews, 02/12
“A page-turner of a book.”- Geist, 06/12
“If you like creepy thrillers that fling you from page to page until you can’t put the book down, Eerbos should go on your To Be Read list.”- Girls in the Stacks, 02/24/12
“I didn't even think about putting it down until I was finished.”- Bookshelves of Doom, 04/03/1
“A solid purchase where gaming is popular—in other words, most libraries.”- School Library Journal, 07/12
“The depiction of gaming raises a host of provocative questions about its prevalence in popular culture, and the book will likely appeal to fans of Cory Doctorow.”- Horn Book, 06/12
“Will appeal not only to gamers, but to any fan of suspense and adventure . . . an excellent addition to any collection serving teens.”- VOYA, 06/12